
ALEXANDER EDELBORG
JUNIOR LEVEL DESIGNER
MY STRENGTHS
LEVEL DESIGN
Knowledge of level pacing, iteration and composition
MULTIPLE ENGINES
Experienced with creating levels across multiple game engines
TOOL CREATION
Tool Development & Workflow Optimization
COMBAT DESIGN
Understanding of Cover design and Enemy behaviour

Featured Projects
A showcase of level design work spanning multiple genres and gameplay styles

ABOUT ME

Greetings Stranger​
Welcome to my corner of the internet.
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My name is Alexander Edelborg, and I'm a passionate junior-level designer seeking an opportunity to prove myself in the games industry.
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I love creating engaging levels, carefully crafting pacing, and designing memorable moments that leave a lasting impression on players. Whether it's a tense stealth encounter, an exciting combat sequence, or a surprising narrative beat, I enjoy building experiences that keep players invested from start to finish.
I'm a strong believer that teamwork makes the dream work. I enjoy collaborating with others and always look for ways to improve communication and streamline workflows within a team.
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My approach to Level Design is highly iterative. I actively seek feedback and value diverse perspectives, using them to refine my work and continue to grow as a level designer and teammate.
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My favorite games are
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Farcry 5
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Resident Evil: Requiem
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Resident Evil: 4
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Last of Us 1&2
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It takes 2
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That's a little info about me. Hope we can talk more in an interview. Wish you an amazing day, and thank you for reading.
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Alexander Edelborg.
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