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ALEXANDER EDELBORG

JUNIOR LEVEL DESIGNER 

MY STRENGTHS

LEVEL DESIGN

Knowledge of level pacing, iteration and composition

MULTIPLE ENGINES

Experienced with creating levels across multiple game engines

TOOL CREATION

Tool Development & Workflow Optimization

COMBAT DESIGN

Understanding of Cover design and Enemy behaviour

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Featured Projects

A showcase of level design work spanning multiple genres and gameplay styles

THE FACILITY

A FIRST-PERSON SHOOTER EXO SUIT EXPERIENCE

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Pirats

Co Op Splitscreen Horde Shooter

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Game Plaza

Splitscreen Stealth Experience

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Vordemyst

Multiplayer Parkour Adventure

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Schatterd

Thirdperson Horror Experience

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Codename: Robin

2D Parkour Experience

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Scale Bound

Asemetric Combat Experience

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ABOUT ME

Greetings Stranger​

Welcome to my corner of the internet.

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My name is Alexander Edelborg, and I'm a passionate junior-level designer seeking an opportunity to prove myself in the games industry.

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I love creating engaging levels, carefully crafting pacing, and designing memorable moments that leave a lasting impression on players. Whether it's a tense stealth encounter, an exciting combat sequence, or a surprising narrative beat, I enjoy building experiences that keep players invested from start to finish.

 

I'm a strong believer that teamwork makes the dream work. I enjoy collaborating with others and always look for ways to improve communication and streamline workflows within a team.

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My approach to Level Design is highly iterative. I actively seek feedback and value diverse perspectives, using them to refine my work and continue to grow as a level designer and teammate.

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My favorite games are

  • Farcry 5

  • Resident Evil: Requiem

  • Resident Evil: 4

  • Last of Us 1&2

  • It takes 2

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That's a little info about me. Hope we can talk more in an interview. Wish you an amazing day, and thank you for reading.

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Alexander Edelborg.

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