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SHATTERD

A Silent Hill Inspered Experience

Overview
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GOAL OF PROJECT:

  • Designing a horror game with Silent 2 mechanics

MY RESPONSIBILITIES:

  • Design-level Apartment

  • Create a Level Design Document

  • Balancing enemies' values and amount.

  • Code the TV Puzzle within a custom engine.

TEAM:

  • 2 Level Designers
  • 4 Game Artist
  • 6 Programers
  • 3 Animators
  • 2 Technical artists
Length: 2 months
DESIGN

Introducing the End goal

​At the start of the game, I wanted to showcase to the player the place they need to reach, in this case, the blue door. To showcase this,

 

I introduced the red door with a red wire leading to the key. It gave the player context on what they need to do.​

Hinting at the key for the player

While exploring, the player will come across a green door they can see through. And by looking, they can see the green key that allows them to reach the basement.

Introducing the Enemy

This area is completely optional and by design. The player will be given a healing item and get a glimpse of the enemy, building the tension in the level. While also rewarding the player for exploring.

Designing a combat space

The intention behind the combat space was to overwhelm the player with enemies, prompting them to back away and create space between themselves and the enemies. It quickly becomes hectic and raises the tension.

TV Puzzle Design

A door is locked, and the player needs to find a way to open it. But there is a TV nearby. When the player interacts with it, the screen changes shape and color. The player needs to find the shape that fits the corresponding TV to unlock the door,

TV Puzzle Design

A door is locked, and the player needs to find a way to open it. But there is a TV nearby. When the player interacts with it, the screen changes shape and color. The player needs to find the shape that fits the corresponding TV to unlock the door,

Story Moment

At the end of the game, the trauma reaches its final stage. All the wires point towards the friend's door, symbolizing that the player has followed them for navigation throughout the game, and now they all point to one door.

Reflection

This project came with a lot of challenges and learning experiences. I belive this project tought me alot about team work and its importence and how i can help more to reach the vistion of the team. I also learned alot about cominiucation and its somthing i always keep in mind in my later projects.

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